dxSetRenderTarget
Client-side
Server-side
Shared
This function changes the drawing destination for the dx functions. It can be used to select a previously created render target, or if called with no arguments, restore drawing directly to the screen.
Note
- Items drawn with postGUI set to true will not appear on a custom render target.
- dxSetRenderTarget can be set at any time as long as
<min_mta_version>in meta.xml is set to at least1.3.0-9.04431e.g.<min_mta_version client="1.3.0-9.04431" />.
OOP Syntax Help! I don't understand this!
- Method:dx-rendertarget:setAsTarget(...)
Syntax
bool dxSetRenderTarget ( dx-rendertarget renderTarget, [ bool clear = false ] )Required Arguments
- renderTarget: The render target element whose pixels we want to draw on.
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use.
- clear (default: false): If set to true, the render target will also be cleared.
Returns
- bool: result
Returns true if the render target was successfully changed, false otherwise.
Code Examples
client
local myRenderTarget
addEventHandler("onClientResourceStart", resourceRoot, function() myRenderTarget = dxCreateRenderTarget(80, 100) -- Create a render target texture which is 80 x 100 pixelsend)
addEventHandler("onClientRender", root, function() if myRenderTarget then dxSetRenderTarget(myRenderTarget) -- Select custom render target dxDrawText("Hello", 10, 20) -- The message 'Hello' will be drawn on myRenderTarget
dxSetRenderTarget() -- Select default render target dxDrawText("Goodbye", 10, 20) -- The message 'Goodbye' will be drawn directly to the screen endend)Changelog
Removed restrictions on when dxSetRenderTarget could be called.
See Also
Drawing Functions
- dxConvertPixels
- dxCreateFont
- dxCreateRenderTargetUpdated
- dxCreateScreenSource
- dxCreateShader
- dxCreateTextureUpdated
- dxDrawCircle
- dxDrawImage
- dxDrawImageSection
- dxDrawLine
- dxDrawLine3D
- dxDrawMaterialLine3D
- dxDrawMaterialPrimitive
- dxDrawMaterialPrimitive3D
- dxDrawMaterialSectionLine3D
- dxDrawModel3DNew
- dxDrawPrimitive
- dxDrawPrimitive3D
- dxDrawRectangle
- dxDrawText
- dxDrawWiredSphere
- dxGetBlendMode
- dxGetFontHeight
- dxGetMaterialSize
- dxGetPixelColor
- dxGetPixelsFormat
- dxGetPixelsSize
- dxGetStatusUpdated
- dxGetTextSize
- dxGetTexturePixelsUpdated
- dxGetTextWidth
- dxIsAspectRatioAdjustmentEnabled
- dxSetAspectRatioAdjustmentEnabled
- dxSetBlendMode
- dxSetPixelColor
- dxSetRenderTarget
- dxSetShaderTessellation
- dxSetShaderTransform
- dxSetShaderValue
- dxSetTestMode
- dxSetTextureEdge
- dxSetTexturePixels
- dxUpdateScreenSource